The lived body in design
Engaging the Sense of Touch in Interactive Architecture
Understanding movement for interaction design: frameworks and approaches
Inventing and devising movement in the design of movement-based interactive systems
Surging verticality
Moving and making strange
Proceedings of the 23rd Australian Computer-Human Interaction Conference on - OzCHI ’11
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction - TEI ’11
Proceedings of the 20th Australasian Conference on Computer-Human Interaction Designing for Habitus and Habitat - OZCHI ’08
ACM Transactions on Computer-Human Interaction
Personal and Ubiquitous Computing
Toni Robertson
George Poonkhin Khut
Jenny Edwards
Ingrid Maria Pohl
Astrid T. Larssen
The Role of Physical Controllers in Motion Video Gaming
Reciprocal Habituation: A Study of Older People and the Kinect
Bio-Sensed and Embodied Participation in Interactive Performance
The Effects of Physicality on the Child’s Imagination