In-game, in-room, and in-world: Reconnecting video game play to the rest of kids' lives
Stevens, R., Satwicz, T., & McCarthy, L. In-game, in-room, and in-world: Reconnecting video game play to the rest of kids' lives. In K. Salen (Ed.) The Ecology of Games: Connecting Youth, Games, and Learning, MIT Press (2007), 41--66.
2007