Bridging the gap
Comparing the Effectiveness of Stereo Projection Versus 3D TV in Inducing Self-motion Illusions (Vection)
Technology Preferences and Routines for Sharing Health Information During the Treatment of a Chronic Illness
To Move or Not to Move: Can Active Control and User-driven Motion Cueing Enhance Self-motion Perception ("Vection") in Virtual Reality?
Moving Sounds Enhance the Visually-induced Self-motion Illusion (Circular Vection) in Virtual Reality
Auditory self-motion simulation is facilitated by haptic and vibrational cues suggesting the possibility of actual motion
ACM Transactions on Applied Perception
ACM Trans. Appl. Percept.
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction - TEI ’12
Proceedings of the ACM symposium on Virtual reality software and technology - VRST ’06
Daniel Feuereissen
Jörg Schulte-Pelkum
Aleksander Väljamäe
Serena Hillman
Erick Oduor
John J. Rieser
The role of cultural forms in tangible interaction design