Modeling Computer Interest in Older Adults: The Role of Age, Education, Computer Knowledge, and Computer Anxiety
Successful aging through digital games: Socioemotional differences between older adult gamers and Non-gamers
Computers in Human Behavior
Human Factors: The Journal of the Human Factors and Ergonomics Society
R. Darin Ellis
Anne Collins McLaughlin
Landon LaPorte
Laura A. Whitlock
Amanda Trujillo
Maribeth Gandy
Gesture-based applications for elderly people
Accessible Play in Everyday Spaces: Mixed Reality Gaming for Adult Powered Chair Users