04121 Working Group 2 -- Design criteria, techniques and case studies for creating and evaluating interactive experiences for virtual humans.
Does Culture Affect the Perception of Emotion in Virtual Faces?
People Do Not Feel Guilty About Exploiting Machines
The Rickel Gaze Model: A Window on the Mind of a Virtual Human
ACM Transactions on Computer-Human Interaction
Lecture Notes in Computer Science
Stacy Marsella
Brent Lance
Jina Lee
Ana Paiva
Celso De Melo
David Traum
Designing Effective Gaze Mechanisms for Virtual Agents
Aparência de um agente pedagógico animado para um ambiente virtual de aprendizagem