Towards understanding how to design for social play in exertion games.
Lumahelm
i-dentity
Game jam
Proxemics play
Movement-based game guidelines
CHI ’13 Extended Abstracts on Human Factors in Computing Systems on - CHI EA ’13
Proceedings of the 32nd annual ACM conference on Human factors in computing systems - CHI ’14
Proceedings of the extended abstracts of the 32nd annual ACM conference on Human factors in computing systems - CHI EA ’14
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play - CHI PLAY ’14
Proceedings of the conference on Human factors in computing systems - CHI ’03
Proceedings of the 2014 conference on Designing interactive systems - DIS ’14
Jayden Garner
Gavin Wood
Martin Murer
Sebastiaan Pijnappel
Amani Naseem
Allan Fowler
hipDisk: Experiencing the Value of Ungainly, Embodied, Performative, Fun
Reindeer & Wolves: Exploring Sensory Deprivation in Multiplayer Digital Bodily Play
Costumes and Wearables As Game Controllers
Social Affordances at Play
Using Exergames as Social Networks: Testing the Flow Theory in the Teaching of Physical Education
The Hipdiskettes: Learning (Through) Wearables