From content to context: Videogames as designed experience
Open-ended video games: A model for developing learning for the interactive age
Mad City Mystery: Developing Scientific Argumentation Skills with a Place-based Augmented Reality Game on Handheld Computers
Games, Learning, and Society: learning and meaning in the digital age
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Understanding enactivism: A study of affordances and constraints of engaging practicing teachers as digital game designers
Digital game building: learning in a participatory culture