3D Live: Real Time Captured Content for Mixed Reality.
Pervasive games
Human Pacman: a mobile, wide-area entertainment system based on physical, social, and ubiquitous computing
Selective inductive powering system for paper computing
Empathetic living media
Ring*U
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology - ACE ’14
Computers in Entertainment
CHI ’06 extended abstracts on Human factors in computing systems - CHI EA ’06
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology - ACE ’11
Personal and Ubiquitous Computing
Farzam Farbiz
Owen Noel Newton Fernando
Yongsoon Choi
Shang Ping Lee
Yu Li
Yu Zhou
Ferramenta de Apoio ao ensino de Física utilizando Realidade Aumentada
Canine Computer Interaction: Towards Designing a Touchscreen Interface for Working Dogs
Fabrication Games
Trap It!: A Playful Human-Biology Interaction for a Museum Installation
Accessible Play in Everyday Spaces: Mixed Reality Gaming for Adult Powered Chair Users
Going to the Dogs: Towards an Interactive Touchscreen Interface for Working Dogs