Developing Educational Software Components.
Scalable game design and the development of a checklist for getting computational thinking into public schools
Excuse me, I need better AI!
Towards the Automatic Recognition of Computational Thinking for Adaptive Visual Language Learning
Using scalable game design to teach computer science from middle school to graduate school
AgentCubes: Incremental 3D end-user development
Proceeding of the 44th ACM technical symposium on Computer science education - SIGCSE ’13
2010 IEEE Symposium on Visual Languages and Human-Centric Computing
Lecture Notes in Computer Science
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames - Sandbox ’06
Proceedings of the 41st ACM technical symposium on Computer science education - SIGCSE ’10
Proceedings of the fifteenth annual conference on Innovation and technology in computer science education - ITiCSE ’10
Kyu Han Koh
Ashok Basawapatna
Andri Ioannidou
Hilarie Nickerson
David Webb
Vicki Bennett
Early Validation of Computational Thinking Pattern Analysis
Making Physical and Digital Games with e-Textiles: A Workshop for Youth Making Responsive Wearable Games and Controllers
Mais pontes e menos ilhas Estratégias para a integração de software educacional
Um Mapeamento Sistemático da Literatura sobre Pensamento Computacional na Perspectiva dos Fundamentos Teóricos de Aprendizagem
Uma Arquitetura de Ambiente Colaborativo para o Aprendizado de Programação