What makes things fun to learn? Heuristics for designing instructional computer games
Experiments with Oval: a radically tailorable tool for cooperative work
Toward a theory of intrinsically motivating instruction
The interdisciplinary study of coordination
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How do people organize their desks?: Implications for the design of office information systems
Proceedings of the 3rd ACM SIGSMALL symposium and the first SIGPC symposium on Small systems - SIGSMALL ’80
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing - CSCW ’17
ACM Computing Surveys
Proceedings of the 1982 conference on Human factors in computing systems - CHI ’82
ACM Transactions on Information Systems
Proceedings of the 1990 ACM conference on Computer-supported cooperative work - CSCW ’90
Kevin Crowston
Michael D Cohen
Christopher Fry
Stephen A Brobst
Kum-Yew Lai
Franklyn A Turbak
Gamification. Using Game-design Elements in Non-gaming Contexts
Normative Tensions in Shared Augmented Reality
Cultural Influences in Collaborative Information Sharing and Organization
Fabrication Games
Exploring Cognitive Playfulness Through Zero Interactions
Online Feedback Exchange