Virtual environment applications in clinical neuropsychology
Imagine that: creating a third space for young people with high functioning autism
Virtual reality and cognitive assessment and rehabilitation: the state of the art
Development and Evaluation of Low Cost Game-Based Balance Rehabilitation Tool Using the Microsoft Kinect Sensor
Chang C.
Chua, C.
Lange B.
Thiebaux, M.
Neumann, U.
D. Linegar
Enactive appropriation
Grasping virtual objects: A feasibility study for an enactive interface application in stroke
A Realidade Virtual como instrumento de inclusão social dos portadores de deficiências neuropsiquiátricas
Magic Mirror for Neurorehabilitation of People with Upper Limb Dysfunction Using Kinect