Can you see me now?
Orchestrating a mixed reality game “on the ground”
Hitchers: Designing for Cellular Positioning
Where on-line meets on the streets
Proceedings of the 2004 conference on Human factors in computing systems - CHI ’04
ACM Transactions on Computer-Human Interaction
Proceedings of the conference on Human factors in computing systems - CHI ’03
UbiComp 2006: Ubiquitous Computing
Steve Benford
Andy Crabtree
Matt Adams
Rob Anastasi
Adam Drozd
Martin Flintham
Anarchy or Order on the Streets
Designing to Split Attention in a Mixed Reality Game
BragFish: Exploring Physical and Social Interaction in Co-located Handheld Augmented Reality Games
Social Affordances at Play
Accessible Play in Everyday Spaces: Mixed Reality Gaming for Adult Powered Chair Users
The role of community and groupware in geocache creation and maintenance