Can you see me now?
Orchestrating a mixed reality game “on the ground”
Hitchers: Designing for Cellular Positioning
MobiMissions
Staging and evaluating public performances as an approach to CVE research
The multimedia challenges raised by pervasive games
Proceedings of the 2004 conference on Human factors in computing systems - CHI ’04
ACM Transactions on Computer-Human Interaction
Proceedings of the 4th international conference on Collaborative virtual environments - CVE ’02
UbiComp 2006: Ubiquitous Computing
Proceedings of the 13th annual ACM international conference on Multimedia - MULTIMEDIA ’05
ACM SIGGRAPH 2007 educators program on - SIGGRAPH ’07
Steve Benford
Martin Flintham
Nick Tandavanitj
Andy Crabtree
Matt Adams
Rob Anastasi
DreamScope
Anarchy or Order on the Streets
Designing to Split Attention in a Mixed Reality Game
Blending Games, Multimedia and Reality
Social Affordances at Play
Accessible Play in Everyday Spaces: Mixed Reality Gaming for Adult Powered Chair Users