Efficient mesh deformation using tetrahedron control mesh
?1-Based Construction of Polycube Maps from Complex Shapes
Example-based dynamic skinning in real time
Subspace gradient domain mesh deformation
Mesh editing with poisson-based gradient field manipulation
Large mesh deformation using the volumetric graph Laplacian
ACM Transactions on Graphics
Computer Aided Geometric Design
Jin Huang
Baining Guo
Kun Zhou
Xinguo Liu
Heung-Yeung Shum
Xiaohan Shi
Stretch-based tetrahedral mesh manipulation
Efficient dynamic skinning with low-rank helper bone controllers
Editing \textbf$C^1$-Continuous 2D Spline Deformations by Constrained Least Squares