Example-based dynamic skinning in real time
Subspace gradient domain mesh deformation
Mesh editing with poisson-based gradient field manipulation
ACM Transactions on Graphics
Hujun Bao
Baining Guo
Kun Zhou
Heung-Yeung Shum
Dong Xu
Yizhou Yu
Stretch-based tetrahedral mesh manipulation
Efficient dynamic skinning with low-rank helper bone controllers