?1-Based Construction of Polycube Maps from Complex Shapes
Example-based dynamic skinning in real time
Variational tetrahedral meshing
Mesh quilting for geometric texture synthesis
ACM Transactions on Graphics
Yiying Tong
Hujun Bao
Baining Guo
Kun Zhou
Mariette Yvinec
David Cohen-Steiner
Stretch-based tetrahedral mesh manipulation
Efficient dynamic skinning with low-rank helper bone controllers
Synthesis of Filigrees for Digital Fabrication