04121 Working Group 2 -- Design criteria, techniques and case studies for creating and evaluating interactive experiences for virtual humans.
Costumes as Game Controllers
Supple interfaces
How to stop being a buzzkill
On being supple
Movement-based game guidelines
interactions
Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility - DIS ’18
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems - CHI ’18
Proceedings of the 32nd annual ACM conference on Human factors in computing systems - CHI ’14
Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services companion - MobileHCI ’12
Proceedings of the 27th international conference on Human factors in computing systems - CHI 09
Kaho Abe
Elena Márquez Segura
Kristina Höök
Paul J. W. ten Hagen
Stacy Marsella
Anton Eliëns
Gotta Hatch ’Em All!: Robot-Supported Cooperation in Interactive Playgrounds
The Material Move How Materials Matter in Interaction Design Research
Normative Tensions in Shared Augmented Reality
Social Affordances at Play
Costumes and Wearables As Game Controllers
Acting Together