Evaluating performance and acceptance of older adults using freehand gestures for TV menu control
a case study of participatory design with children in a shopping context, Proceedings of the Tenth Anniversary Conference on Participatory Design 2008, October 01-04, 2008, Bloomington, Indiana
Game idea jam for sport and exertion games
Paper prototyping - what is it good for?
Connecting TV & PC
Rapid assessment of game experiences in public settings
Lecture Notes in Computer Science
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play - CHI PLAY ’14
Proceedings of the 19th ACM International Conference on Multimodal Interaction - ICMI 2017
Proceedings of the seventh european conference on European interactive television conference - EuroITV ’09
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction - TEI ’13
Proceedings of the 4th International Conference on Fun and Games - FnG ’12
Christiane Moser
Verena Fuchsberger
Stephanie Deutsch
Susanne Schmehl
Jan Bobeth
Damien Alliez
Refugee and the post-trauma journeys in the fuzzy front end of co-creative practices
Physics-based Gaming: Exploring Touch vs. Mid-air Gesture Input
Interactive Prototyping of Tabletop and Surface Applications
Empowering children through design and making
Challenges of using Personal Data to Drive Personalised Electronic Programme Guides
Accessible Play in Everyday Spaces: Mixed Reality Gaming for Adult Powered Chair Users