The kinematic chain as a model
Asymmetric Guiard Y
1987 Guiard Y
High-performance Pen + Touch Modality Interactions: A Real-time Strategy Game eSports Context
TrackMouse
Digital tape drawing
Hands-on the Process Control: Users Preferences and Associations on Hand Movements
Comparing Motor-cognitive Strategies for Spatial Problem Solving with Tangible and Multi-touch Interfaces
Affordances for Manipulation of Physical Versus Digital Media on Interactive Surfaces