Scott Richard MRyan C
The Andrew Przybylski 2006
Playing Support: Social Connectedness Amongst Male Videogame Players
Heuristic Evaluation for Gameful Design
CLEVER: A Trivia and Strategy Game for Enterprise Knowledge Learning
Contextual Autonomy Support in Video Game Play: A Grounded Theory
Accessible Play in Everyday Spaces: Mixed Reality Gaming for Adult Powered Chair Users
Gamification. Using Game-design Elements in Non-gaming Contexts